Inazuma Eleven GO Strikers 2013 Calculations and CALCULATOR V4

This page will explain Inazuma Eleven GO Strikers 2013 Calculations and introduce the Calculator to Calculate values using databases(Powered by Obluda’s doc for Hissatsu and GIGADOC for the remaining data.)

  1. The Calculations
  2. The CALCULATOR
  3. Credits

The Calculations


DRIBBLES AND BLOCKS:
The result is made from a sum of comparison.

Hissatsu level comparison
Hissatsu type comparison
Hissatsu stat comparison
Player’s stat comparison
Player’s type comparison

The result is the sum of all the comparison.
So:
Result = [Hissatsu Level]+[Hissatsu type]+[Hissatsu Stat]+[Player’s stat]+[Player’s type]
If the result is 0 the initiator wins;If the result is greater than 0 the Dribble wins;If the result is lower than 0 the Block wins.
Example: Tenma from Shinsei Raimon using Pegasus Break VS Sukuma from Inazuma Legend Japan using Deep Jungle
You have Result = [0]+[-1]+[1]+[1]+[-1]=0 ; The initiator wins.


CATCHES:

  • PCatch is the total power of a catch Hissatsu.
  • Scatch is the Stat of the GK(Goalkeeper).
  • PHissatsu is the power of the Hissatsu.
  • PPlayerElement is the elemental advantage of the player[0;+10;-10].
  • PHissatsuElement is the elemental advantage of the Hissatsu[0;+10;-10].
  • PRNG is the RNG Bonus. It goes from 0 to 19.
  • PFlames is this symbol .
    When you charge no flame, the value is 0.
    When you charge one flame, the value goes from 10 to 19 and is random.
    When you charge two flames, the value is 20.

Example: Endou Mamoru from Inazuma Japan using Great The Hand against Super Zarnark’s Great Max Na Ore (Without Keys.)
Let’s say Endou gets RNG value to 19 and both flames. (Without Keys)
PCatch = 55+120+0+0+19+20 = 214

If the Catch Value ≥ Shoot Value, the goalkeeper catches the ball.


SHOOTS:

Single Shoots

  • PShoot is the total power of a Shoot Hissatsu.
  • Skick is the stat of the Shooter.
  • PHissatsu is the power of the Hissatsu.
  • PHold is a bonus you get as time goes on while holding the shoot button for longer before releasing the Hissatsu.(It doesn’t apply to Keshin and Armed Hissatsu.)
    It goes from 0 to 20 and reaches 20 when it’s almost 1.2 seconds.
    When you are at 15 or greater, you have thunders that indicates it.
  • PRNG is the RNG Bonus. It goes from 0 to 19.
  • PPOWER is referring to this. When fully charged, it gives 20 for Keshin and 40 for Armed. Otherwise, 0.
  • D is the malus value you have depending on the distance between the shooter and the goal. The nearest you are from the GK the smallest the value would be.
    This value is a precise value depending on the exact place where you stand when shooting.
Precise calculation for the malus

You can refer to this to have the radius of the distances.

Example: Super Zarnark’s Great Max Na Ore against Endou Mamoru from Inazuma Japan using Great The Hand (Without Keys)
Let’s say Zanark gets PHold value to 20 and PRNG value to 19. Zanark’s Distance is 24(So the malus is 0).
PShoot = 55 +120 + 20 + 19 + 0 – 0 = 214

Chains

  • Pchain is a bonus calculated with 1/4 of the previous shoot’s power and a value depending on the number of chains.
  • PPrevious is the Power of the previous shoot.
  • NChain is the actual number of shoot chains.(So it includes the current one.)
    The first value is 1, when performing a 2nd chain, it’s 2 and when doing a 3rd chain, it’s 3.
    (Note that chains are capped to 3.)
  • Skick is the stat of the Shooter.
  • PHissatsu is the power of the Hissatsu.
  • PRNG is the RNG Bonus. It goes from 0 to 19.
  • D is the malus value you have depending on the distance between the shooter and the goal. The nearest you are from the GK the smallest the value would be.
    This value is a precise value depending on the exact place where you stand when shooting.
Precise calculation for the malus

You can refer to this to have the radius of the distances.

Example: Fidio Ardena chaining Odin Sword from Zanark’s Great Max Na Ore against Endou Mamoru (Without Keys)
Let’s take the previous shoot from Zarnark against Endou as the PPrevious.(PPrevious is 214)
Let’s say  Fidio gets PRNG value to 19 and Distance is 0(So the malus is 0).
Pchain = 0.25 × 214 + 10 = 63.5
PShoot = 50 + 110 + 63.5 + 19 – 0 = 242.5

Shoots Block

  • PBlock is the the total power of the Block Hissatsu.
  • Sguard is the stat of the character Blocking the Hissatsu.
  • PHissatsu is the power of the Hissatsu.
  • PPlayerElement is the elemental advantage of the player[0;+10;-10].
  • PHissatsuElement is the elemental advantage of the Hissatsu[0;+10;-10].
  • PRNG is the RNG Bonus. It goes from 0 to 19.
  • PFShoot is the final value after the Block Hissatsu.

The division in PFShoot is euclidean.(So it only keeps real value)(Ex:1.90=>1)

Example: Sakuma from Inazuma Legend Japan using Deep Jungle against Fidio’s Chain previously calculated (Without Keys) (PShoot is 242.5)
Let’s say Sakuma gets PRNG value to 15.
PBlock = 45 + 100 + 0 + 0 + 15 = 160
PFShoot = 242.5 – 53 = 189.5

B Shoots

  • PBShoot is the power of the B Shoot.
  • Skick is the stat of the Shooter.
  • PHissatsu is the power of the Hissatsu.
  • PPlayerElement is the elemental advantage of the player[0;+10;-10].
  • PHissatsuElement is the elemental advantage of the Hissatsu[0;+10;-10].
  • PRNG is the RNG Bonus. It goes from 0 to 19.
  • D is the malus value you have depending on the distance between the shooter and the goal. The nearest you are from the GK the smallest the value would be.
    This value is a precise value depending on the exact place where you stand when shooting.
    You can refer to the previous explanations for more information.
  • PShoot is the power of the shoot you would counter or reduce. If a counter happens, its value is changed, so it becomes the power of the B Shoot after some calculations.
  • PFShoot is the reduced power of the PShoot .

The division in PFShoot is euclidean.(So it only keeps real value)(Ex:1.90=>1)

Example: Hakuryuu from Zero using White Hurricane against Fidio’s Chain previously calculated and reduced (Without Keys) (PShoot is 189.5)
Let’s say Hakuryuu gets PRNG value to 19.
PShoot = 189.5
PBShoot = 55 + 100 -10 + 10 + 19 = 174
PShoot > PBShoot so the PShoot is reduced:
PFShoot = 189.5 – 58 = 131.5

Let’s say we have PShoot = 160; We will take D=-112.
PBShoot = 55 + 100 -10 + 10 + 19 = 174
PBShoot > PShoot so the PShoot is countered and the new shoot is:
PShoot = 55 + 100 + 19 -112 = 62


If the Shoot Value > Catch value,  It’s a goal.


The CALCULATOR

First, you might need to zoom out to 50% to make it more convenient.


  1. Characters Selection
  2. Dribbles and Blocks
  3. Shoots and Catches
  4. Link

Characters Selection:

Colors:
Red: Error or False information
Yellow: Name of fields
Cyan: Auto-filled fields
Grey: Suggested fields
White: EDITABLE fields

  1. Characters
  2. Hissatsu
  3. Keys

1.Characters

You have to choose:
Name, Team and MixMax of the Character needed.
The existing line is to help you find the right team and MixMax(Y means a character that CAN MixMax) for the character you need. Nevertheless, you can choose whatever team you need as you can see in the picture.
To find a MixMaxed character, you have to choose the good character with “MT” in its name and instead of Y you choose the MixMax needed.
Why does all this have to be done?
Because of duplicates.

2.Hissatsu

The LEGAL part is to prepare the V5 of the calculator to make only legal Hissatsu selectable, so ignore it and use the 全ALL to select the Hissatsu you need.(You can leave parts you won’t use blank or with random Hissatsu.)

3.Keys

1st, note that Keys only works in the 2nd half(後半) Online. Otherwise, it’s always active.
Keys are a bonus given by the characters that hold Keys, and give a Bonus of stat to the WHOLE team.
1 Key(You have 2 Keys) gives 4 points dispatched in one stat or in 2 stats.
Which means that you can reach at best 8 points.(With the 2 Keys.)
1 point gives +5 in the stat. For example, 8 points in kick Keys means +40 in kick for the WHOLE team.

So, if needed, you can fill in the Keys you would use for your calculation. You can find which character gives which Keys in the GIGADOC.


DRIBBLES AND BLOCKS:

Once you have filled in the 2 Characters who intend to fight, the result will be shown clearly.


SHOOTS AND CATCHES:

  1. Shoots
  2. Catches
  3. Confrontation

Shoots

For shoots you have multiple spaces due to chains.
If you make a single shoot, you only use the 1st one.
If you make a Shoot+1Chain, you use the first 2 spaces.
If you make a Shoot+2Chains, you use the first 3 spaces.
If you make a Shoot+3Chains, you use the first 3 spaces.
Note that you can’t exceed 3 chains.
This version of the CALCULATOR doesn’t include Shoot Blocks and Counters.(B Shoot Blocks)

First Shoot fields:

Phold is a value that starts at 0 and increases with time(Reaches it’s maximum after 1.2s) while you hold a shoot and can reach 20. Hissatsu that are Keshin or Armed gives 0.
Prng is a random bonus that goes from 0 to 19.
Ppower is referring to this. When fully charged, it gives 20 for Keshin and 40 for Armed. Otherwise, 0.
The Distance is the malus value you have depending on the distance between the shooter and the goal. Note that Long Shoot has different values, refer to Calculations(D) for more information.

Chains fields:

Prng is a random bonus that goes from 0 to 19.
The Distance is the malus value you have depending on the distance between the shooter and the goal. Note that Long Shoot has different values, refer to Calculations(D) for more information.

Blocks fields:

If the shoot gets blocked, you have to fill in with [Yes] and select which block will be applied to reduce the shoot.

Shoot Blocks Selections:

Following the Calculations, if the B shoot has stronger power than the opposing shoot, a counter happens, and you can use it in the B shoot section by selecting which shoot block will be used (1/2/3/4). Then fill in the catch field for the new GK and chains if chains happen.

-Type of Block selection

Shoot Block will use the DF Hissatsu for calculations. This will Highlight the Right field in Green.
B Shoot will use the Shoot Hissatsu for calculations. This will Highlight the Right field in Green.

-Shoot Block fields

Final Pblock is the the value of the DF Shoot Block before getting divided by 3.
Final Pbshoot is the value of the B Shoot block before getting divided by 3.
To know if your shoot is countered, you have to compare yourself the value of Pbshoot with Pshoot. (If Pbshoot>Pshoot a counter happens.)
Both Pblock and Pbshoot avec a Prng bonus.
Prng is a random bonus that goes from 0 to 19.

B Shoots:

You have to select which B Shoot will be used as a counter by selecting 1, 2, 3 and 4.
This will use the shoot is the Block Section matching the number selected.
This will auto-fill all the fields.

Prng is a random bonus that goes from 0 to 19.
The Distance is the malus value you have depending on the distance between the shooter and the goal. Note that Long Shoot has different values, refer to Calculations(D) for more information.

Don’t forget that it is a counter, so you have a new GK(Goalkeeper) field to fill in.


Catches


The RNG Bonus goes from 0 to 19 and is a random value. The Flames are Those.
When you charge no flame, the value is 0.
When you charge one flame, the value goes from 10 to 19 and is random.
When you charge two flames, the value is 20.


Confrontation

Once you have filled in all the fields, the result will be shown clearly in the Custom field.
If the Shoot Value>Catch Value, it’s a GOAL.(This means if the values are equal, it’s a NO GOAL)
For Shoots:
Greatest is the greatest value you can have with Phold, to its maximum, RNG to 19 and distance to 0.
Lowest is the lowest value you can have with Phold and RNG to 0 and distance to its maximum.(With the greatest malus.)(So -50 for Long Shoots and -112 for the others.)

For Catches:
Greatest is the greatest value you can have with RNG to 19 and Flames to 20.
Lowest is the lowest value you can have with RNG to 0 and Flames to 0.


Here is the link for the CALCULATOR : Inazuma Eleven GO Strikers 2013 V4

Link for Offline Copy : Inazuma Eleven GO Strikers 2013 Calculator [UNUPDATED] (Only works as a Google Sheet copy.)


Credits

Thanks to Obluda, Rosetta and Infi for all the Calculations findings and explanations.


If any error is found, please send a DM on twitter.

Leave a comment

Design a site like this with WordPress.com
Get started